Howdy wargamers, and welcome back!
This week's post is all about getting the scene set for either your game or for painting your miniatures. We'll cover a little bit about terrain for the game board as well as basing your minis. Getting this right is key for a few different reasons, most of which is lending an air realism to your chosen project. Also, we'll be discussing a little bit of how to delve deeper into the background of your chosen game.
Terrain
Terrain on your playing surface can make or break some games. It's a necessity in most games for several reasons; visual aesthetics, providing cover, setting the scene for the battle, and providing a better overall gaming experience. It can consist of buildings or ruins, hills, trees, bushes, boulders, fallen bigger models (like titans fallen before the fight, not during as they are removed from the table upon destruction), or any number of things you can think of. Being meticulous and planning out how to lay down these items makes the board appear more like an actual battle field, rather than just a bunch of random things thrown together.
There are some companies that make playmats for certain games that give you an idea as to how to lay out the terrain of your choosing as well, many with cityscapes, urban or rural settings, and even open fields that allow you to interpret things like trees and rock outcroppings to your own heart's desire. I personally like playing on a game mat and setting up terrain upon them. They come in a variety of materials, though, some form of neoprene tends to be the best in my opinion, as it gives you a softer surface to play on in case you drop an older metal mini, which have a tendency to break if you aren't careful. As I have a few older metal minis in my collection that I still play with, this helps keep them in one piece, as I'm highly accident prone. Other materials include vinyl, fabrics (such as felt), and even rubber. They all have their pros and cons, and in the end, it all comes down to personal preference.
This is a topic that can get a bit overwhelming, as there's actually a good it to go over, so I'll make a whole post about terrain and how it can be laid out for specific types of games. For now, we'll move into the next bit.
Basing Your Minis
Basing your minis is another way to being some realism to your game or display piece. Basing refers to adding texture, paint, or accessories to the otherwise bare plastic/metal/resin/etc base your mini stands on. In the pic above, it's a plastic, circular base that, when unpainted, is a simple textured black circle. By adding some textured paint, dry brushing it, and adding grass, the Lieutenant now stands on red clay earth, rather than nothing at all.
Dude here has not been based and looks unfinished
You can see by the pic above how much of a difference a non-based mini can make, visually speaking, in that it really looks half-baked and completely unfinished. I'm a horrible role-model in this regard, as the model above (along with several squads) is still being played as-is in my army. They were my first minis I ever painted and I'm keeping them as they are for nostalgia purposes, so sue me.
If you're one of the Painter crowd I mentioned in the previous posts, basing your mini is a necessity if you want the best looking miniature around. This goes doubly so if you intend on entering your mini into a painting competition. There are several stories of people losing out on a place specifically because the base was sub-par. There are also several stories of people losing out because the base was so overdone it took away from the main model of the piece. In the end, it comes down to moderations and technical precision. In your own display pieces, fee free to do whatever you like. In anything you're using to compete with, keep in mind to keep it looking good, but keep it as a part of the terrain, and not a huge part of the main subject of the model.
As with the terrain, this is a very long and in depth part of mini building, so I'll make a separate post about basing in the near future to help explain it's importance and how it could (and in most cases, should) be done.
Other Ways To Set the Scene
One of the best ways to et the scene, specifically for yourself, is to delve into the lore or history of the universe your game/games of choice are set it. For me, that entails the Warhammer 40,000 universe. There are almost a hundred novels in the pre-40k history series (the Horus Heresy series) and they're not done yet. Couple that with the current setting in the 41st Millennium, and that's well over 400 books to read, as there are almost 400 novels based in the current setting. This can be a good way to get a broader idea of what this whole specific universe and battles are about. Most of the miniature games out there will have some books available to help build the universe into a living, breathing thing that has a rich history and extensive lore of it's own. I highly recommend getting onto the lore if this is something that you want to learn more on.
Another way to get the scene set is to have a narrative play game. This entails a story, explaining exactly what led to the battle you're currently playing, as well as where/how the next battle will be played depending on the winner. My group, 40K Parliament, does quite a bit of narrative play. We take a particular planet or battlefield in the story we've set, and build our game board accordingly. It lends a lot of realism to how we see what happens and gives it a nice sense of purpose to us as we battle against each other for supremacy and our chosen factions. This style of story telling is a good way to keep your battles moving with a purpose, and keeping your own story going in your chosen game.
As with all these posts, this is by no means an end-all-be-all list of ways to get your particular scene built and set up, but it's a decent starting point. You'll find a way to build your own setting, or not, as your own experiences will help you decide what's best for you.
Feel free to comment on some of your best scene setting ideas for your own games. I always like hearing what other people come up with, so I can maybe try them myself as well.
Thanks for reading, wargamers! See you all next Friday, as we discuss Terrain more in depth and how to set it up via different types of gameplay as well as for display and competition painting set ups. Till then, have a god one and see you then!















